Wednesday 18 May 2011

Custom sky

I thought it was about time i create a sky which would fit my scene better, So i collected one which is clear blue sky and incresed its brightness so it looks like a hot mediterrainein sky.

There are afew different skybox meshes already in udk which each take different types of textures. One of them takes textures like mine above, how i made my sky like this is using a filter inside photoshop called polar cords which wraps the top on the canvas to the middle. Once i imported the texture into udk i had a 'blond' moment as i forgot to make it a material! and after that i worked out how you can make a texture self illuminate which the skybox needs.


Here you can see the sky ingame, it really changes how the scene feels. it feels much hotter than it did before, it almost feels alive or fresh with colour.




Whilst i was doing the skybox i also thought i would add the sun so i would not forget. Its important to match the sun up to the skybox or else the skybox's lighting wouldn't look right at all.

No comments:

Post a Comment