Sunday 29 May 2011

aquaduct

Been tweeking the post processing as i felt it was alittle on the overpowering. Feeling better about how it looks now, Things will stay in focus for about 15-20 feet then fade out into a light blur effect. Something that i've also done is desaturate the scene by about 10% and also darkened the colour channels by around 10% aswell.

I wanted to build an aquaduct in the background for awhile now and since the blur works well now i relised that it wouldn't need to be very detailed since most of it would fuzz. This model Literally took 5 minutes to make and as you can see the textures dont even line up and there is no real detail.

Once its build inplace and viewed from player's perspectives on the other hand it looks great. the textures arnt particually visable at the distance but they do enough to hint about its detail. lots of time saved with post proccessing :)

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