Thursday 14 April 2011

Wall and ground



Top left shows one of the new walls i've build in max - UVW unwrapped this wall actually has less polys than one of the bricks on its own from the previous post. Looks nice with its normal maps, Might be alittle sharp on the edges if you get close but that seems to be industry standard. Top right shows the first implementation of terrain textures on the map, Mud and Floor textures modifed to be seemless - The normal maps really show off the detail in the texture with the sun lighting i've got on :)

1 comment:

  1. Liking the blending and the wall is alot better then your first wip, keep it up.

    ReplyDelete